Animation base complete: IK is blended with animation clips and morph targets.
Making a couple of looping "idle" animations in Blender dragon rig to make the simulated character more realistic and life-like.
A pre-rendered animation I made in Blender to show off my dragon model:
The skeletal animation works in my animation subsystem for CharSim:
Testing a crude looping "idle" animation - it works with mouse-following IK and facial morphing.: