Raymond
Demo: Green Dragon

Archives for June 2014

Sun 29 June 2014
Framework: checking memory leaks with Valgrind
Sat 28 June 2014
Character animation: adding logic for face movement
Wed 25 June 2014
Character animation: eye movement constraints
Tue 24 June 2014
Character animation: eye movement acceleration
Mon 23 June 2014
Character animation: interactive eye movement
Sun 22 June 2014
Character animation: adding features
Fri 20 June 2014
Framework: animation clip subsystem test
Thu 19 June 2014
Framework: animation clip attributes
Wed 18 June 2014
Framework: animation clip sequences
Tue 17 June 2014
Texturing: fixed the texture seams
Sun 15 June 2014
Texturing: OpenGL Vertex attributes limitation
Sat 14 June 2014
Texturing with DDS
Fri 13 June 2014
Facial expressions: shader-based vertex morphing
Thu 12 June 2014
Character animation: vertex morph targets
Tue 10 June 2014
Character animation: facial expressions
Mon 09 June 2014
Lighting and shading the character model
Sat 07 June 2014
Character skinning: finding rotation between vectors
Thu 05 June 2014
Character rigging: vertex weight painting
Wed 04 June 2014
Rough UV mapping test
Tue 03 June 2014
Blender UV unwrapping test image
Mon 02 June 2014
Interpreting facial expression morph keyframes
Sun 01 June 2014
Exporting facial expression morph keyframes