Raymond
Demo: Green Dragon

Archives for 2013

Tue 24 December 2013
Designing the framework to fit the character design
Sun 22 December 2013
Honing in on demo visualisation idea
Sun 15 December 2013
Starting work on the demo framework
Sat 14 December 2013
Demo environment ticklist ideas
Wed 11 December 2013
Particle effects
Fri 29 November 2013
Physically-based shading
Tue 26 November 2013
Bibliography ideas and ticklist
Fri 08 November 2013
Platform decisions
Mon 30 September 2013
Matrices: Affine transformations
Mon 05 August 2013
Early ideas (part 2)
Wed 15 May 2013
Early ideas (part 1)
Tue 14 May 2013
Introduction to CharSim